Transactions on Edutainment XIII
(Sprache: Englisch)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based...
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Klappentext zu „Transactions on Edutainment XIII “
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.
Inhaltsverzeichnis zu „Transactions on Edutainment XIII “
Exploring the Museum with a Handheld Projector in Your Own Room.- CPI Learning in Clothing Thermal Computational Design.- Study on Virtual Camera with Preset Shot types based on Composition Aesthetic computing.- A Synthesis Plot of PCP and MDS for the exploration of High Dimensional Time Series Data.- The Wearable Tactile Information Expression System based on Electrotactile Rendering.- Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment.- A Virtual Music Control System Based on Dynamic Hand Gesture Recognition.- A real-time interactive system based on hand gesture recognition in virtual fitting.- A Robust Rectification Algorithm for the Vision Navigation System of the Planetary Rover.- Research on interactive dynamic simulation method in virtual medical surgical visualization.- A Distributed Stream Computing Architecture for Dynamic Light-field Acquisition and Rendering System.- Real-time Rendering of Rut Based on Material Point Method.- GPU-based Post-Processing Color Grading Algorithms in Real-time Rendering for Mobile Commerce Service User.- Manifold Ranking for Sketch-Based 3D Model Retrieval.- Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System.- Depth Map Enhancement with Interaction in 2D-to-3D Video Conversion.- A Collaborative Work System of Urban Management Based on Multi-Agent.- A Vehicle Logo Recognition Approach based on Foreground-background Pixel-Pair Feature.- Content-aware Image Retargeting Using Line-based MLS Deformation.- Visualizing Geospatial Distribution of Pesticide Residue Pollution using Cartogram and Heat Map.- Research on Shot Detection Algorithm of Self-adaptive Dual Thresholds Based on Multi-feature Fusion.- An Indoor Positioning System Based on iBeacon.- Approach of Load Balancing in Network Monitoring.- Method and applications for multiple attribute decision-making based on converting triangular fuzzy numbers into connection numbers.- Local Feature Weighting For Data
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Bibliographische Angaben
- 2017, 1st ed. 2017, XI, 304 Seiten, Masse: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
- Verlag: Springer, Berlin
- ISBN-10: 366254394X
- ISBN-13: 9783662543948
- Erscheinungsdatum: 09.03.2017
Sprache:
Englisch
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