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EU Video Games Law (Christian-Henner Hentsch)
EU Video Games Law (Christian-Henner Hentsch)
Normaler Preis
CHF 193.20
Normaler Preis
Verkaufspreis
CHF 193.20
Inkl. MwSt.
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In 1–2 Tagen versandfertig
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Verfügbarkeit für Abholungen konnte nicht geladen werden
The Book
The video game industry has long been the world's largest and fastest-growing media sector. As it continues to evolve and increase in complexity, the demand for sound legal guidance grows accordingly.
This book explores the legal issues that arise at every stage of a video game's lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it serves as a valuable guide to both current and emerging legal challenges in the video game industry, covering key topics such as:
The Advantages at a Glance
The Target Group
For lawyers and practitioners involved in the video game industry at every level, competition authorities, consumer organisations, data protection authorities, finance institutions.
The video game industry has long been the world's largest and fastest-growing media sector. As it continues to evolve and increase in complexity, the demand for sound legal guidance grows accordingly.
This book explores the legal issues that arise at every stage of a video game's lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it serves as a valuable guide to both current and emerging legal challenges in the video game industry, covering key topics such as:
- Business models and finance
- Platform obligations
- Data protection
- Consumer protection
The Advantages at a Glance
- Comprehensive scope
- Written by industry experts
The Target Group
For lawyers and practitioners involved in the video game industry at every level, competition authorities, consumer organisations, data protection authorities, finance institutions.
Weitere Angaben
Buch (Hardcover), Englisch, 580 Seiten

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